Introduction: Create Faceted Papercraft-objects
Faceted sculptures and objects are all the rage these days. And they are ideal to make from paper or cardstock.
You don't need fancy 3D-programs or design skills. But it takes time and patience to make them. There's a lot of paper to be printed, cut and glued.
If you want to skip the next steps and just want to build the deer above - Here is the PDF:
It's meant to be printed on A3. You can print it on A4, the deer will then be 75% smaller in the end.
or Dropbox:
https://dl.dropboxusercontent.com/u/1133977/deer_head_detailed-415-2farbig-h780.pdf
(Please don't share the pdf without the link to where it came from, thank you.)
But you want to make your own, right? So let's get started.
UPDATE: I made a second tutorial for the Moose as some of you have requested.
Step 1: 3D-Model
There are plenty of other models on that site. If none fits you try looking for free .obj or .stl on your favourite search engine.
Most of the time these models were made for animation or 3d-printing. If you were to try to make them detailed like this you'd have to cut out tens or hundreds of thousand little paper triangles. Thats why we have to reduce the level of detail drastically. That way we also get that cool faceted look.
The free software Meshlab (for Windows, Mac or Linux) can do that for us. Get it at: http://meshlab.sourceforge.net/
Step 2: Importing the Model
So lets get started:
Import your model:
File->Import Mesh
You should see your model on the screen like this. Try to get rotate the model by clicking and dragging you mouse. You can Zoom in and out with your scroll-wheel.
Step 3: Chop Away Most Details
Filters->Remeshing, Simplification and Reconstruction->Quadric Edge Collapse Decimation
That sounds like rocket science, and under the hood probably is. But we don't have to know how it works, just how to use it.
In the end I want to reach somewhere between 500 and 1000 faces. In the first step I reduce down to 1000. That leaves a lot of detail to work with. I also use Preserve Topology, Optimal Position, Planar Simplification and Post-simplification cleaning.
Your model should start to look faceted now. Time to save this step:
File->Export Mesh as
Doesn't matter what file-type you choose, meshlab can read anything that it can write.
Step 4: Select the Parts That Need More Detail
File->Close Project
File->New Project
File->Import Mesh
In this model I want to antlers to be more detailed than the head an neck. Most models have parts that need a little more detail.
In the toolbar is the Select Faces in a rectangular region tool (red triangles being selected). Your cursor should have a little box next to it, indicating that you are in selection mode. Anything that you enclose by clicking and dragging your mouse will be selected.
You can't rotate in this mode now. To do so toggle the selection mode on and off by hitting the ESK key.
Adding to your selection can be done by pressing the CMD key while selecting more faces.
To remove parts from your selection use the SHIFT key.
Step 5: Invert Your Selection
Depending on what you have selected you need to do one more step.
If you have selected the parts that you want to reduce even more that you can skip this step.
if you, like me in this example, have selected the parts that you want to keep detailed, you need to invert your selection:
Filters->Selection->Invert Selection
Step 6: Check Again
Step 7: Reduce the Coarser Parts
Filters->Remeshing, Simplification and Reconstruction->Quadric Edge Collapse Decimation
By default meshlab will offer to reduce the details by 50%. In this case that's fine with me. Experiment with the numbers. Just make sure that you save your steps, so that you can go back. Meshlab has NO undo!!!
This time make sure that you click on the Simplify only selected faces option.
Step 8: Your Model Is Ready for Unfolding
File->Export Mesh as
This time make sure that you save your file as an .obj . The next program we use to unfold the model needs the file to by an OBJ.
The other program we need is Pepakura Designer. Sadly it's only available for Windows.
http://www.tamasoft.co.jp/pepakura-en/download/download.html
There is a trial version that won't allow you to save your work. But you can print it.
If you plan to make more objects like this, the price of $38 is reasonable.
Step 9: Setting Up Pepakura
I personally buy large sheets of paper and cute them into stripes of 210mm width and a length of 400-500mm. My inkjet printer can handle them through the single sheet feeder. looks a little strange but works for me.
Step 10: Importing the Model Into Pepakura
You will also get a warning that the facecount is (too) high. You can safely ignore that. The number of faces were determined in meshlab in the previous steps.
Your model should be on on the left hand side of the screen now.
Step 11: Unfolding
There is a great instructable that explains this process in great detail:
https://www.instructables.com/id/How-to-use-Pepakura-Designer/
The cuts I made on my deer are drawn in orange on the screenshot above.
Step 12: Placing Parts on Paper
If you plan to use different colors make sure you group the parts that have the same color. I grouped all the parts for the antlers on the last four pages.
I also kept the base on a single page.
Step 13: Printing
You can also share your work with others easier. Not everyone is willing to download and install the Pepakura-Viewer. And PDFs work on OS X and Linux.
PDFs make it easier to find the corresponding pieces after you've cut them out. More on that later.
That's why I always write a PDF of my work.
When printing on cardstock make sure you have fairly heavy paper. 200 grams is the minimum Is was able to get a big object out of. Try to get cardstock closer to 300 grams.
Step 14: Cutting
Some peolple like to cut out just the piece they want to glue next. Cut, glue, cut, glue. That works best if you have placed the parts in squential order on paper.
I place them to save space, there is no order. Connected parts can be on totally different pages. That's why I cut them out all at once and place them where they were, keep them grouped by page.
I score the folds with a knife. If you feel comfortable with that, it's the fastest way. You can also use a ball-pen.
Step 15: Glueing
Start from the outside in. From small to big, from intricate to coarse. In this case with the antlers. Pick one of the spikes and find it's corresponding piece. Glue. see if there are other sides that match on the part you have in your hand. Then pick the next piece.
This can be like a treasure hunt. This is where the PDFs come in handy. Pick one of the edge numbers and search for them in the PDF. Your PDF-reader will show you the page and position in no time.
The keep on going. Piece by piece. Don't worry if you lose track of what it is you are currently glueing together. In the end it will magically fit. You'll be so proud when you have the two antlers ready, sticking them to your head in front of a mirror...
Take your time. It took me two weekends. And I've done a few of those before...
Step 16: Done
When all is done, find a nice spot on a wall and hang it.
Congratulations, You've made it.
Step 17: Videos - Instructions and Timelapses
This tutorial has been a great success for me and lots of people have made the deer. Some of them even made videos. If you have made one or know of others, let me know and I'll include them here
Tutorials:
- DIY Origami Hirschkopf Trophäe by kekulo
- DIY 3D Paper Deer Head (EP.3) by Ashley Freeman
Timelapses:
- Deer Trophy Papercraft Timelapse by Robert Kovacs
- Deer Papercraft by Craftsandstuff
Step 18: Bonus: Extra Templates
Martin Liška has made a fox using this tutorial and asked me to share it here with you.
So here it is, the Papercraft Fox.
If you have made a template that you want to share, please let me know and I will put it here.