Introduction: How to Design BayMax(Big Hero 6) on Tinkercad!
Hello Guys, Rishab here. Today I have an instructable on designing your own BayMax from Big Hero 6.
BayMAX is a fictional robot appearing in the movie Big Hero 6. He is created by Hiro's (main protagonist) cousin brother, who leaves this robot to Hiro before his untimely death. BayMAX is meant to be a personalised healthcare companion, and it is said in the movie that he can change medical evolution completely. Throughout the movie, BayMAX does not help Hiro as his personalised healthcare companion, even sacrificing himself for Hiro's safety. After watching the movie, you will instantly fall in love with this character.
Check this design out - https://www.tinkercad.com/things/1TqaxousJ5O
Disclaimer: All measurements in this video are in this format: length-width-height
Supplies
1) Internet
2) Yourself
Step 1: About Me
Hello Guys! I am Rishab Bandhu. I am almost 13 years old. I do fun projects on Tinkercad and, many times, even robots. I express my creativity in designing and robotics. I also love programming, and as a developer, I have learned many different programming languages such as python and embedded C (Arduino programming). Now I've bored you enough. Let's start the fun with designing.
Step 2: The Fun Begins :-)
First of all, let's design the body of Baymax. Take a sphere out of the catalogue, with the dimensions as 42cm-42cm-54cm. Now for the button on his chest, take a cylinder out of the catalogue. The dimensions are 5cm-5cm-1cm. Align it as shown in the 3rd image. Now you have completed the marshmallow-like body of Baymax.
Step 3: The Hands
For making the hands, go into the search bar on tinkercad and click the option 'all', then go to the 16th page of that option and use the shape pineapple for the arms. Set the dimensions to 45cm-18cm-8cm. Now raise it to an elevation of 15cm and bend it at an angle of -20 degrees for the right arm, and after doing that, duplicate it and rotate it by 180 degrees and align it with the body(third and fourth image).
Step 4: The Legs of BayMax
For the legs, take another pineapple and set the dimensions to 14cm-14cm-26cm. Set it below The Body of Baymax with its duplicate. Raise the body by 14cm and align the legs with the body, as shown in the second image. Doesn't something look wrong here? Well, the feet of Baymax is flat. Do we have to cut them? Take a 'hole' cube of dimensions, ncm-ncm-6cm and place it as shown in image 3. Now you should have a Baymax that looks like image 4.
Disclaimer: 'n' is any number bigger than the length and width of both the legs considered together.
Step 5: The Head
Take a sphere of dimensions 24cm-24cm-17cm. This is the head of your Baymax. Now take a sphere of dimension 2.5cm-2.5cm-2.5cm and duplicate it. For the nose, take a cube of dimensions 8.5cm-0.1cm-0.1cm. Bend the nose at an angle of -5 degrees. Now align the 3 shapes as shown in image 3. Now, this step is a bit tricky. Group these shapes and duplicate them. Make the duplicated shapes a 'hole' shape. Position the hole shape on the head as shown in image 4, and remember to change the nose's breadth to around 5cm.
We finally have the complete head of Baymax without the eyes. Now take the original eyes and place them on the hole of the head(image 6). Finally, we have the completed head of Baymax yay!!!
Step 6: Finishing the Body of Baymax!
As shown in the first image, align the head with the body to finish the entire project. This project was pretty hard, right? But we did get through it :-).
(Fun Fact: Bay Max's name is actually BayMED as he is a healthcare companion, but Hiro's cousin changed it to BayMax to make it look like a real name.)
Step 7: Check Out This Cool Design!
Step 8: How You Can Help Me!
You can help me by inputting your feedback, commenting on this instructable. After all, constructive criticisms can only help me improve as a 3D designer. I don't do this for the likes; I do this to share the knowledge that I have about 3D Designing and Robotics with the world. The Instructables I release make you understand the fundamentals of 3D designing. Thank You!