Introduction: Mini Station on "solar" Battery
This is a very simple project which reacts to the amount of light.
It has 3 main stages:
1) With a little amount of light the red indicator is ON and nothing is moving.
2) When the amount of light has increased, the yellow indicator is ON and "mini-engine" is rotating.
3) When the amount of light increased even more the green indicator is ON and in the addition to the "engine" 2 lamps are ON.
The idea was to model a little solar power station, which reacts to the amount of light (solar batteries, for example) and according to the received energy use it more or less. The more energy is received - the more stuff can be done :) In the beginning I also added a standard short melody to underline the initialization phase.
It is just a my own simple variation. Everyone can add their devices, ideas and extend it as much as he/she wants.
It has 3 main stages:
1) With a little amount of light the red indicator is ON and nothing is moving.
2) When the amount of light has increased, the yellow indicator is ON and "mini-engine" is rotating.
3) When the amount of light increased even more the green indicator is ON and in the addition to the "engine" 2 lamps are ON.
The idea was to model a little solar power station, which reacts to the amount of light (solar batteries, for example) and according to the received energy use it more or less. The more energy is received - the more stuff can be done :) In the beginning I also added a standard short melody to underline the initialization phase.
It is just a my own simple variation. Everyone can add their devices, ideas and extend it as much as he/she wants.
Attachments
Step 1: Parts
Parts & Tools
Parts:
- 3 LEDs (in this case green, yellow and red)
- 2 RGB LEDs (can be more or other light sources, e.g. WS2812)
- Fotowiderstand
- AMAXrc goldG09AP
- tone speaker
- 1 or multiple resistors and a bunch of wires :)
Tools:
- Computer with Arduino IDE
- USB A-B cable for Arduino
- Wire Strippers
Arduino UNO
- It is an open source electronics prototyping plataform, easy to use hardware and software. For more information go to http://www.arduino.cc/
Parts:
- 3 LEDs (in this case green, yellow and red)
- 2 RGB LEDs (can be more or other light sources, e.g. WS2812)
- Fotowiderstand
- AMAXrc goldG09AP
- tone speaker
- 1 or multiple resistors and a bunch of wires :)
Tools:
- Computer with Arduino IDE
- USB A-B cable for Arduino
- Wire Strippers
Arduino UNO
- It is an open source electronics prototyping plataform, easy to use hardware and software. For more information go to http://www.arduino.cc/
Step 2: Arudino Code
Extract the attached archive, open it in the Arduino IDE and upload the board.
You will see 2 files.
One has the following content:
#include "pitches.h"
#include <Servo.h>
//initialization of the array with notes
int melody[] = {
NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3, NOTE_C4};
int noteDurations[] = {
4, 8, 8, 4,4,4,4,4 };
Servo myservo;
int pos = 0;
int sensorPin = A0;
int sensorValue = 0;
int redLed = 13;
int yellowLed = 12;
int greenLed = 11;
int redRGB = 10;
int greenRGB = 9;
int blueRGB = 8;
void setup() {
playTone(); //greeting
myservo.attach(7); // attaches the servo on pin 7 to the servo object
pinMode(redLed, OUTPUT);
pinMode(yellowLed, OUTPUT);
pinMode(greenLed, OUTPUT);
pinMode(redRGB, OUTPUT);
pinMode(greenRGB, OUTPUT);
pinMode(blueRGB, OUTPUT);
}
void loop() {
sensorValue = analogRead(sensorPin);
if (sensorValue<=300)
{
digitalWrite(redLed, HIGH);
digitalWrite(yellowLed, LOW);
digitalWrite(greenLed, LOW);
setColor(255,255,255);
}
if ((sensorValue>300)&&(sensorValue<600))
{
digitalWrite(redLed, LOW);
digitalWrite(yellowLed, HIGH);
digitalWrite(greenLed, LOW);
setColor(255,255,255);
motorSpeed(10);
}
if (sensorValue>=600)
{
digitalWrite(redLed, LOW);
digitalWrite(yellowLed, LOW);
digitalWrite(greenLed, HIGH);
setColor(80, 0, 80); // purple
playTone();
motorSpeed(5);
}
}
void setColor(int red, int green, int blue)
{
analogWrite(redRGB, red);
analogWrite(greenRGB, green);
analogWrite(blueRGB, blue);
}
void motorSpeed(int time)
{
for(pos = 0; pos < 180; pos += 1)
{
myservo.write(pos);
delay(time);
}
for(pos = 180; pos>=1; pos-=1)
{
myservo.write(pos);
delay(time);
}
}
void playTone()
{
for (int thisNote = 0; thisNote < 8; thisNote++) {
int noteDuration = 1000/noteDurations[thisNote];
tone(6, melody[thisNote],noteDuration);
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
noTone(6);
}
}
The second is just an addition to make sounds play:
/*************************************************
* Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
You will see 2 files.
One has the following content:
#include "pitches.h"
#include <Servo.h>
//initialization of the array with notes
int melody[] = {
NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3, NOTE_C4};
int noteDurations[] = {
4, 8, 8, 4,4,4,4,4 };
Servo myservo;
int pos = 0;
int sensorPin = A0;
int sensorValue = 0;
int redLed = 13;
int yellowLed = 12;
int greenLed = 11;
int redRGB = 10;
int greenRGB = 9;
int blueRGB = 8;
void setup() {
playTone(); //greeting
myservo.attach(7); // attaches the servo on pin 7 to the servo object
pinMode(redLed, OUTPUT);
pinMode(yellowLed, OUTPUT);
pinMode(greenLed, OUTPUT);
pinMode(redRGB, OUTPUT);
pinMode(greenRGB, OUTPUT);
pinMode(blueRGB, OUTPUT);
}
void loop() {
sensorValue = analogRead(sensorPin);
if (sensorValue<=300)
{
digitalWrite(redLed, HIGH);
digitalWrite(yellowLed, LOW);
digitalWrite(greenLed, LOW);
setColor(255,255,255);
}
if ((sensorValue>300)&&(sensorValue<600))
{
digitalWrite(redLed, LOW);
digitalWrite(yellowLed, HIGH);
digitalWrite(greenLed, LOW);
setColor(255,255,255);
motorSpeed(10);
}
if (sensorValue>=600)
{
digitalWrite(redLed, LOW);
digitalWrite(yellowLed, LOW);
digitalWrite(greenLed, HIGH);
setColor(80, 0, 80); // purple
playTone();
motorSpeed(5);
}
}
void setColor(int red, int green, int blue)
{
analogWrite(redRGB, red);
analogWrite(greenRGB, green);
analogWrite(blueRGB, blue);
}
void motorSpeed(int time)
{
for(pos = 0; pos < 180; pos += 1)
{
myservo.write(pos);
delay(time);
}
for(pos = 180; pos>=1; pos-=1)
{
myservo.write(pos);
delay(time);
}
}
void playTone()
{
for (int thisNote = 0; thisNote < 8; thisNote++) {
int noteDuration = 1000/noteDurations[thisNote];
tone(6, melody[thisNote],noteDuration);
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
noTone(6);
}
}
The second is just an addition to make sounds play:
/*************************************************
* Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
Attachments
Step 3: Run the Program
After you done with all the connections and upload the code to the Arduino Board, you will get a simple power station which reacts to the amount of light and does different stuff according to the connections (like servo rotations or blinking lamps)
If you want to see the result of this project, you can check out this video:
http://www.youtube.com/watch?v=Bxe0LrtQGK8
Enjoy!
If you want to see the result of this project, you can check out this video:
http://www.youtube.com/watch?v=Bxe0LrtQGK8
Enjoy!