Introduction: Selfcad 3D Rocket Design Tutorial

Today we can learn how to create 3d model rocket with Selfcad by using drawing tools. For the steps you can see below.

Step 1: Creating 7 Circle Objects

- Open your Selfcad account and create a project

- Click Drawing > 3D Sketch

- Click circle sketch and make sure use to/bottom plane

- Next we can create circle with coordinate and radius, set edge into 32

- For the first circle set X: 0, Y: 0 Z: 0 (enter), radius 10 (enter) and change name into 1

- For the next circle set X: 0, Y: 8 Z: 0 (enter), radius 10 (enter) and change name into 2

- Next circle set X: 0, Y: 10 Z: 0 (enter), radius 12 (enter) and change name into 3

- Next circle set X: 0, Y: 40 Z: 0 (enter), radius 16 (enter) and change name into 4

- Next circle set X: 0, Y: 62 Z: 0 (enter), radius 16 (enter) and change name into 5

- Next circle set X: 0, Y: 78 Z: 0 (enter), radius 13 (enter) and change name into 6

- Next circle set X: 0, Y: 93 Z: 0 (enter), radius 1 (enter) and change name into 7 (if circle to big you can use scale command and change X: 2 and Z:2

Step 2: Create Rocket Body

- Select all circle from 1 to 7

- Click Tools > Loft

- The object will be automatically convert into solid

- Next you can select all circle object and delete

Step 3: Create Wing Profile

- Click drawing > 3d Sketch

- Click Plane Settings > change into Precision Settings. In Snap to 4 selected (click) and check Grid Vertices (it will be 5 selected.

- Change again to Plane Settings > Change plane into Front/Back. Next you can click Front view in viewcube

- Use line command, and for first point set X: 20, Y: 0 Z:0, move cursor to right and give Length 2

- next point Length 10 (tab) and angle 100 (enter)

- next point Length 15 (tab) and angle 160 (enter)

- next point Length 15 (tab) and angle 155 (enter)

- next point Length 20 (tab) and angle 50 (enter)

- next point Length 5 (tab) and angle 226 (enter)

- Move cursor to bottom and change plane settings into Precision Settings, Now you can uncheck Gird Vertices

- Next you can connect line object into first point

Step 4: Create Wings

- Click tools > revolve and change angel 15 (ok)

- Select profile (delete)

- Next select wing > click modify > click round object > change smoothness into 3 (ok)

- Click tools > copy offsets > change position into pivot and number of copies 2 (copy)

- Now you can select all object and click Stitch and Scoop > union > apply

- We already create 3d Rocket