Introduction: Wii Nunchuck Full Functionality
View this project on my website!
The Wii nunchuck is an attachment for the Nintendo Wii controller. It combines a two-axis joystick, a three-axis accelerometer, and two buttons into one package.
Tod Kurt previously created a library for the nunchuck intended for use with his product, the WiiChuck Adapter. Since this product has been discontinued at SparkFun, I will show you how to use a Wii nunchuck with Arduino without the use of an adapter.
Step 1: Plug Into the Controller
The Wii nunchuck has 6 pins, but we only need to use four of them. Plug some jumper wires directly into the corner pins of the nunchuck.
Buy a Wii Nunchuck: https://amzn.to/2qWBpQM
Step 2: Connect to the Arduino
The nunchuck pins are all plugged directly into pins A2 - A5 on the Arduino board. They go as follows:
- Top left to A5
- Top right to A2
- Bottom left to A3
- Bottom right to A4
Step 3: Test It With Code
To eliminate the need to download and install a new library, I have essentially unpacked Tod Kurt's library and placed it directly into the code. However, if you still want to install it to reduce clutter you can look in step 5.
After uploading this code, try pressing the Z button on the controller to make the Arduino's onboard led blink.
#include <Wire.h> #if (ARDUINO >= 100) #include <Arduino.h> #else #include <WProgram.h> //#define Wire.write(x) Wire.send(x) //#define Wire.read() Wire.receive() #endif static uint8_t nunchuck_buf[6]; // array to store nunchuck data, // Uses port C (analog in) pins as power & ground for Nunchuck static void nunchuck_setpowerpins() { #define pwrpin PORTC3 #define gndpin PORTC2 DDRC |= _BV(pwrpin) | _BV(gndpin); PORTC &= ~ _BV(gndpin); PORTC |= _BV(pwrpin); delay(100); // wait for things to stabilize } // initialize the I2C system, join the I2C bus, // and tell the nunchuck we're talking to it static void nunchuck_init() { Wire.begin(); // join i2c bus as master Wire.beginTransmission(0x52);// transmit to device 0x52 #if (ARDUINO >= 100) Wire.write((uint8_t)0x40);// sends memory address Wire.write((uint8_t)0x00);// sends sent a zero. #else Wire.send((uint8_t)0x40);// sends memory address Wire.send((uint8_t)0x00);// sends sent a zero. #endif Wire.endTransmission();// stop transmitting } // Send a request for data to the nunchuck // was "send_zero()" static void nunchuck_send_request() { Wire.beginTransmission(0x52);// transmit to device 0x52 #if (ARDUINO >= 100) Wire.write((uint8_t)0x00);// sends one byte #else Wire.send((uint8_t)0x00);// sends one byte #endif Wire.endTransmission();// stop transmitting } // Encode data to format that most wiimote drivers except // only needed if you use one of the regular wiimote drivers static char nunchuk_decode_byte (char x) { x = (x ^ 0x17) + 0x17; return x; } // Receive data back from the nunchuck, // returns 1 on successful read. returns 0 on failure static int nunchuck_get_data() { int cnt = 0; Wire.requestFrom (0x52, 6);// request data from nunchuck while (Wire.available ()) { // receive byte as an integer #if (ARDUINO >= 100) nunchuck_buf[cnt] = nunchuk_decode_byte( Wire.read() ); #else nunchuck_buf[cnt] = nunchuk_decode_byte( Wire.receive() ); #endif cnt++; } nunchuck_send_request(); // send request for next data payload // If we recieved the 6 bytes, then go print them if (cnt >= 5) { return 1; // success } return 0; //failure } // Print the input data we have recieved // accel data is 10 bits long // so we read 8 bits, then we have to add // on the last 2 bits. That is why I // multiply them by 2 * 2 static void nunchuck_print_data() { static int i = 0; int joy_x_axis = nunchuck_buf[0]; int joy_y_axis = nunchuck_buf[1]; int accel_x_axis = nunchuck_buf[2]; // * 2 * 2; int accel_y_axis = nunchuck_buf[3]; // * 2 * 2; int accel_z_axis = nunchuck_buf[4]; // * 2 * 2; int z_button = 0; int c_button = 0; // byte nunchuck_buf[5] contains bits for z and c buttons // it also contains the least significant bits for the accelerometer data // so we have to check each bit of byte outbuf[5] if ((nunchuck_buf[5] >> 0) & 1) z_button = 1; if ((nunchuck_buf[5] >> 1) & 1) c_button = 1; if ((nunchuck_buf[5] >> 2) & 1) accel_x_axis += 1; if ((nunchuck_buf[5] >> 3) & 1) accel_x_axis += 2; if ((nunchuck_buf[5] >> 4) & 1) accel_y_axis += 1; if ((nunchuck_buf[5] >> 5) & 1) accel_y_axis += 2; if ((nunchuck_buf[5] >> 6) & 1) accel_z_axis += 1; if ((nunchuck_buf[5] >> 7) & 1) accel_z_axis += 2; Serial.print(i, DEC); Serial.print("\t"); Serial.print("joy:"); Serial.print(joy_x_axis, DEC); Serial.print(","); Serial.print(joy_y_axis, DEC); Serial.print(" \t"); Serial.print("acc:"); Serial.print(accel_x_axis, DEC); Serial.print(","); Serial.print(accel_y_axis, DEC); Serial.print(","); Serial.print(accel_z_axis, DEC); Serial.print("\t"); Serial.print("but:"); Serial.print(z_button, DEC); Serial.print(","); Serial.print(c_button, DEC); Serial.print("\r\n"); // newline i++; } // returns zbutton state: 1=pressed, 0=notpressed static int nunchuck_zbutton() { return ((nunchuck_buf[5] >> 0) & 1) ? 0 : 1; // voodoo } // returns zbutton state: 1=pressed, 0=notpressed static int nunchuck_cbutton() { return ((nunchuck_buf[5] >> 1) & 1) ? 0 : 1; // voodoo } // returns value of x-axis joystick static int nunchuck_joyx() { return nunchuck_buf[0]; } // returns value of y-axis joystick static int nunchuck_joyy() { return nunchuck_buf[1]; } // returns value of x-axis accelerometer static int nunchuck_accelx() { return nunchuck_buf[2]; // FIXME: this leaves out 2-bits of the data } // returns value of y-axis accelerometer static int nunchuck_accely() { return nunchuck_buf[3]; // FIXME: this leaves out 2-bits of the data } // returns value of z-axis accelerometer static int nunchuck_accelz() { return nunchuck_buf[4]; // FIXME: this leaves out 2-bits of the data } int loop_cnt = 0; byte zbut; void setup() { nunchuck_setpowerpins(); nunchuck_init(); // send the initilization handshake pinMode(13, OUTPUT); } void loop() { if ( loop_cnt > 10 ) { // every 100 msecs get new data loop_cnt = 0; nunchuck_get_data(); zbut = nunchuck_zbutton(); // 0 - 1 } loop_cnt++; delay(1); digitalWrite(13, zbut); }
Step 4: Full Functionality
The nunchuck has far more potential than just a simple button controller. Here is the code for full funcionality (you can view all of the incoming data in the Serial Monitor):
#include <Wire.h> #if (ARDUINO >= 100) #include <Arduino.h> #else #include <WProgram.h> //#define Wire.write(x) Wire.send(x) //#define Wire.read() Wire.receive() #endif static uint8_t nunchuck_buf[6]; // array to store nunchuck data, // Uses port C (analog in) pins as power & ground for Nunchuck static void nunchuck_setpowerpins() { #define pwrpin PORTC3 #define gndpin PORTC2 DDRC |= _BV(pwrpin) | _BV(gndpin); PORTC &= ~ _BV(gndpin); PORTC |= _BV(pwrpin); delay(100); // wait for things to stabilize } // initialize the I2C system, join the I2C bus, // and tell the nunchuck we're talking to it static void nunchuck_init() { Wire.begin(); // join i2c bus as master Wire.beginTransmission(0x52);// transmit to device 0x52 #if (ARDUINO >= 100) Wire.write((uint8_t)0x40);// sends memory address Wire.write((uint8_t)0x00);// sends sent a zero. #else Wire.send((uint8_t)0x40);// sends memory address Wire.send((uint8_t)0x00);// sends sent a zero. #endif Wire.endTransmission();// stop transmitting } // Send a request for data to the nunchuck // was "send_zero()" static void nunchuck_send_request() { Wire.beginTransmission(0x52);// transmit to device 0x52 #if (ARDUINO >= 100) Wire.write((uint8_t)0x00);// sends one byte #else Wire.send((uint8_t)0x00);// sends one byte #endif Wire.endTransmission();// stop transmitting } // Encode data to format that most wiimote drivers except // only needed if you use one of the regular wiimote drivers static char nunchuk_decode_byte (char x) { x = (x ^ 0x17) + 0x17; return x; } // Receive data back from the nunchuck, // returns 1 on successful read. returns 0 on failure static int nunchuck_get_data() { int cnt = 0; Wire.requestFrom (0x52, 6);// request data from nunchuck while (Wire.available ()) { // receive byte as an integer #if (ARDUINO >= 100) nunchuck_buf[cnt] = nunchuk_decode_byte( Wire.read() ); #else nunchuck_buf[cnt] = nunchuk_decode_byte( Wire.receive() ); #endif cnt++; } nunchuck_send_request(); // send request for next data payload // If we recieved the 6 bytes, then go print them if (cnt >= 5) { return 1; // success } return 0; //failure } // Print the input data we have recieved // accel data is 10 bits long // so we read 8 bits, then we have to add // on the last 2 bits. That is why I // multiply them by 2 * 2 static void nunchuck_print_data() { static int i = 0; int joy_x_axis = nunchuck_buf[0]; int joy_y_axis = nunchuck_buf[1]; int accel_x_axis = nunchuck_buf[2]; // * 2 * 2; int accel_y_axis = nunchuck_buf[3]; // * 2 * 2; int accel_z_axis = nunchuck_buf[4]; // * 2 * 2; int z_button = 0; int c_button = 0; // byte nunchuck_buf[5] contains bits for z and c buttons // it also contains the least significant bits for the accelerometer data // so we have to check each bit of byte outbuf[5] if ((nunchuck_buf[5] >> 0) & 1) z_button = 1; if ((nunchuck_buf[5] >> 1) & 1) c_button = 1; if ((nunchuck_buf[5] >> 2) & 1) accel_x_axis += 1; if ((nunchuck_buf[5] >> 3) & 1) accel_x_axis += 2; if ((nunchuck_buf[5] >> 4) & 1) accel_y_axis += 1; if ((nunchuck_buf[5] >> 5) & 1) accel_y_axis += 2; if ((nunchuck_buf[5] >> 6) & 1) accel_z_axis += 1; if ((nunchuck_buf[5] >> 7) & 1) accel_z_axis += 2; Serial.print(i, DEC); Serial.print("\t"); Serial.print("joy:"); Serial.print(joy_x_axis, DEC); Serial.print(","); Serial.print(joy_y_axis, DEC); Serial.print(" \t"); Serial.print("acc:"); Serial.print(accel_x_axis, DEC); Serial.print(","); Serial.print(accel_y_axis, DEC); Serial.print(","); Serial.print(accel_z_axis, DEC); Serial.print("\t"); Serial.print("but:"); Serial.print(z_button, DEC); Serial.print(","); Serial.print(c_button, DEC); Serial.print("\r\n"); // newline i++; } // returns zbutton state: 1=pressed, 0=notpressed static int nunchuck_zbutton() { return ((nunchuck_buf[5] >> 0) & 1) ? 0 : 1; // voodoo } // returns zbutton state: 1=pressed, 0=notpressed static int nunchuck_cbutton() { return ((nunchuck_buf[5] >> 1) & 1) ? 0 : 1; // voodoo } // returns value of x-axis joystick static int nunchuck_joyx() { return nunchuck_buf[0]; } // returns value of y-axis joystick static int nunchuck_joyy() { return nunchuck_buf[1]; } // returns value of x-axis accelerometer static int nunchuck_accelx() { return nunchuck_buf[2]; // FIXME: this leaves out 2-bits of the data } // returns value of y-axis accelerometer static int nunchuck_accely() { return nunchuck_buf[3]; // FIXME: this leaves out 2-bits of the data } // returns value of z-axis accelerometer static int nunchuck_accelz() { return nunchuck_buf[4]; // FIXME: this leaves out 2-bits of the data } int loop_cnt = 0; byte joyx, joyy, zbut, cbut, accx, accy, accz; void _print() { Serial.print("Z Button: "); Serial.print(zbut); Serial.print("\tC Button: "); Serial.print(cbut); Serial.print("\tX Joy: "); Serial.print(map(joyx, 15, 221, 0, 255)); Serial.print("\tY Joy: "); Serial.print(map(joyy, 29, 229, 0, 255)); Serial.print("\tX Accel: "); Serial.print(accx); Serial.print("\tY Accel: "); Serial.print(accy); Serial.println("\tZ Accel: "); } void setup() { Serial.begin(9600); nunchuck_setpowerpins(); nunchuck_init(); // send the initilization handshake Serial.println("Wii Nunchuck Ready"); } void loop() { if ( loop_cnt > 10 ) { // every 100 msecs get new data loop_cnt = 0; nunchuck_get_data(); zbut = nunchuck_zbutton(); // 0 - 1 cbut = nunchuck_cbutton(); // 0 - 1 joyx = nunchuck_joyx(); // 15 - 221 joyy = nunchuck_joyy(); // 29 - 229 accx = nunchuck_accelx(); // 70 - 182 accy = nunchuck_accely(); // 65 - 173 accz = nunchuck_accelz(); // 0 - 255 _print(); } loop_cnt++; delay(1); }
Step 5: Optional Library Installation
Visit Github to download Tod Kurk's original library. Below is the example code for once you do so:
#include <Wire.h> #include <nunchuck_funcs.h> int loop_cnt = 0; byte joyx, joyy, zbut, cbut, accx, accy, accz; void _print() { Serial.print("Z Button: "); Serial.print(zbut); Serial.print("\tC Button: "); Serial.print(cbut); Serial.print("\tX Joy: "); Serial.print(map(joyx, 15, 221, 0, 255)); Serial.print("\tY Joy: "); Serial.print(map(joyy, 29, 229, 0, 255)); Serial.print("\tX Accel: "); Serial.print(accx); Serial.print("\tY Accel: "); Serial.print(accy); Serial.println("\tZ Accel: "); } void setup() { Serial.begin(9600); nunchuck_setpowerpins(); nunchuck_init(); // send the initilization handshake Serial.println("Wii Nunchuck Ready"); } void loop() { if ( loop_cnt > 10 ) { // every 100 msecs get new data loop_cnt = 0; nunchuck_get_data(); zbut = nunchuck_zbutton(); // 0 - 1 cbut = nunchuck_cbutton(); // 0 - 1 joyx = nunchuck_joyx(); // 15 - 221 joyy = nunchuck_joyy(); // 29 - 229 accx = nunchuck_accelx(); // 70 - 182 accy = nunchuck_accely(); // 65 - 173 accz = nunchuck_accelz(); // 0 - 255 _print(); } loop_cnt++; delay(1); }
Again, open the Serial Monitor to watch what happens.